Apr 25, 2008, 12:20 AM // 00:20
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#201
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Academy Page
Join Date: Nov 2005
Guild: Les Protecteurs du Lion
Profession: Me/R
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Quote:
Originally Posted by underverse_ninja
Yuk..... the stats on the staff is Horrible.
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Actually they are pretty good.
+60 HP is always good, as the 20% recharge time.
That is probably the best stats for a caster staff.
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Apr 25, 2008, 12:23 AM // 00:23
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#202
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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except you don't really need HP all that much in PvE i find %enchant, fast casts/recharge, +energy to be more useful...but yea +60 hp is nice and nothing to complain about.
Plus theres always the customizable golds.
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Apr 25, 2008, 12:35 AM // 00:35
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#203
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, the +HP is nice for [Grenth's Balance] builds.
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Apr 25, 2008, 12:48 AM // 00:48
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#204
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Academy Page
Join Date: Nov 2005
Guild: Les Protecteurs du Lion
Profession: Me/R
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When you do HM and elite areas you realize HP is far more important than energy (with good energy management you don't need a high energy pool), +20% enchantment is nice for some casters but not all of them (not really useful for a mesmer by example), as for recharge this staff does have 20%.
Casting time is again nice for some casters, but useless for others (mesmer already have fast cast attribute, ritualist mainly use non spell skills, etc...).
I understand that some mods seem better for some casters, but nonetheless this staff have no useless mod.
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Apr 25, 2008, 12:57 AM // 00:57
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#205
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
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Quote:
Originally Posted by Trouveur
When you do HM and elite areas you realize HP is far more important than energy (with good energy management you don't need a high energy pool), +20% enchantment is nice for some casters but not all of them (not really useful for a mesmer by example), as for recharge this staff does have 20%.
Casting time is again nice for some casters, but useless for others (mesmer already have fast cast attribute, ritualist mainly use non spell skills, etc...).
I understand that some mods seem better for some casters, but nonetheless this staff have no useless mod.
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The only staff worth having on any caster is a 40% hct, 20% enchants, and obviously that's only useful if you're using an enchantment. If you aren't using any enchants, then you really don't have any business using a staff anyway...
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Apr 25, 2008, 02:53 AM // 02:53
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#206
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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i don't know about you guys, but i put my vote on the daggers for most beast!
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Apr 25, 2008, 02:57 AM // 02:57
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#207
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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I would say sword or hammer, but anyone notice how awesome the focus is? Its a freaking beer mug!
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Apr 25, 2008, 05:03 AM // 05:03
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#208
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Banned
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Quote:
Originally Posted by Tyla
I love the look of the new endgame weapons.
Hopefully their mods are a little more..."viable", 20/20 sundering on a sword and -5/20% shield mods make me QQ.
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Hehe guess what the mods on those green weapons are? hahah, but, the consolation is you can buy the same skins from an npc merchant there for 10 deldrimor steel ingots + 10 steel ingots + 10k (around 20k depending on prices of deldrimor steel ingots) that is blank but inscribeable. So you can make your own type of weapon out of the skins you like. So, sell your talisman for like 10k and then get an additional 10k and you can get what you want but will still have to mod it.
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Apr 25, 2008, 03:16 PM // 15:16
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#209
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Ascalonian Squire
Join Date: Oct 2006
Guild: [pink]
Profession: W/
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Quote:
Originally Posted by Silly Warrior
Very cool, I'm going to be logging on for this.
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Still waiting...
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Apr 25, 2008, 09:53 PM // 21:53
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#210
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Emo Goth Italics
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Quote:
Originally Posted by Trouveur
Actually they are pretty good.
+60 HP is always good, as the 20% recharge time.
That is probably the best stats for a caster staff.
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Staves should be: Double HCT, 20% HRT (All spells), 20% enchantments.
If you want more health, switch to a shield set.
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Apr 25, 2008, 10:42 PM // 22:42
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#211
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Lion's Arch Merchant
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Quote:
Originally Posted by Um Yeah
The only staff worth having on any caster is a 40% hct, 20% enchants, and obviously that's only useful if you're using an enchantment. If you aren't using any enchants, then you really don't have any business using a staff anyway...
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It is not the only one, becouse I could say another good example/situation for using a staff: 40(primary attribute)/20(all)/+30hp for casters using spells from different attibutes.
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Apr 26, 2008, 12:51 AM // 00:51
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#212
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Academy Page
Join Date: Nov 2005
Guild: Les Protecteurs du Lion
Profession: Me/R
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Quote:
Originally Posted by Tyla
Staves should be: Double HCT, 20% HRT (All spells), 20% enchantments.
If you want more health, switch to a shield set.
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And what a mesmer would do with a +20% enchantment or a double HCT ?
HP is more important that double HCT, even for necro or monk.
As for the shield set, last time I shecked it didn't provide +5 energy or 20% HRT.
Why choose between +60 HP and energy/20% HRT, when you can have both ?
Last edited by Trouveur; Apr 26, 2008 at 12:54 AM // 00:54..
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Apr 26, 2008, 01:08 AM // 01:08
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#213
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Emo Goth Italics
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Quote:
Originally Posted by Trouveur
And what a mesmer would do with a +20% enchantment or a double HCT ?
HP is more important that double HCT, even for necro or monk.
As for the shield set, last time I shecked it didn't provide +5 energy or 20% HRT.
Why choose between +60 HP and energy/20% HRT, when you can have both ?
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There are 4 weaponsets.
And for some casters (Necros, Mesmers, Eles, Rits), 40/40 sets are better, staves are better for enchant based builds, but offer 20%HRT on all spells.
And for Monks, you need both.
And yeah, shield sets provide you with +5E.
Martial weapon (+5E, +30hp), shield (10AL vs *type*, +30hp).
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Apr 26, 2008, 02:43 AM // 02:43
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#214
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Or craft the gold version if ya really love the skin? It doesn't cost that much more. Sell the talisman for 9-10k, pay another 10k from your own pocket, get the clean staff. Mod it anyway you like for another 10-20k.
There you go, a totally customized staff for ya. You can even make it 33%/12% if you want
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Apr 26, 2008, 02:52 AM // 02:52
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#215
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by kobey
Or craft the gold version if ya really love the skin? It doesn't cost that much more. Sell the talisman for 9-10k, pay another 10k from your own pocket, get the clean staff. Mod it anyway you like for another 10-20k.
There you go, a totally customized staff for ya. You can even make it 33%/12% if you want
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I just assumed that as well. If you want the "free" item, you must accept what comes with it. Otherwise, pay up for what you want it to be.
Easy to understand, but rarely noticed.
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Apr 26, 2008, 05:05 AM // 05:05
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#216
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Staves on at least a switch are useful for recharging pve-only spells, which a 40/40 won't do.
Enough "good" pvpers can't be any more bothered with weapon swaps in PvE than your average scrub. And I can't be bothered to change my hero's weapons whether in combat or between missions. Sometimes a generic works-anywhere item has merit.
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Apr 26, 2008, 02:28 PM // 14:28
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#217
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Lion's Arch Merchant
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Now, there are some points of view appeared and I'd like to comment them.
Quote:
Originally Posted by Trouveur
And what a mesmer would do with a +20% enchantment or a double HCT ?
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About enchantments - I agree.
BUT please do not ignore HCT on weapons for mesmer. You probably think that FC is "godly" but it is not that perfect. Think about such spells as (for example) Migraine, Diversion. These are two very important spells in PvP.
a) Diversion is known for its long cast and it is sooo easy to interupt when you are not lucky nor having HCT on your weapon.
b) Typical Migraine build has "only" 9 in FC - you need to share attributes between FC, Illusion (Migraine), Inspiration (interrupts, energy management), sometimes you even need to put more points in Domination (for more interrupts). With that said - you are casting Migraine in around 1.2 sec time (2 sec origin cast time + 9 in FC) - 1.2 sec Migraine? Still soooo easy to interupt. Even "average good" enemy mesmer/ranger can easily interrupt any important spell with 1+ sec cast time! Trust me
Quote:
Originally Posted by Tyla
There are 4 weaponsets.
And for some casters (Necros, Mesmers, Eles, Rits), 40/40 sets are better, staves are better for enchant based builds, but offer 20%HRT on all spells.
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As I said before, when you made build with usage of many attributes staff could be better than 40/40 set.
Quote:
Originally Posted by FoxBat
Staves on at least a switch are useful for recharging pve-only spells, which a 40/40 won't do.
Enough "good" pvpers can't be any more bothered with weapon swaps in PvE than your average scrub. And I can't be bothered to change my hero's weapons whether in combat or between missions. Sometimes a generic works-anywhere item has merit.
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Agreed. Staff as generic weapon could be better for PvE skills and heroes.
Last edited by Lex; Apr 26, 2008 at 02:31 PM // 14:31..
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Apr 26, 2008, 04:26 PM // 16:26
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#218
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Emo Goth Italics
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Quote:
Originally Posted by Rafal
As I said before, when you made build with usage of many attributes staff could be better than 40/40 set.
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And as I said in that post, staves are better for enchantment based builds, if you're using multiple attributes, it should be solved by another 40/40 set.
Although I agree on use for PvE skills, but I don't use them. Horrible things.
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Apr 26, 2008, 04:49 PM // 16:49
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#219
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Lion's Arch Merchant
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Quote:
Originally Posted by Tyla
And as I said in that post, staves are better for enchantment based builds, if you're using multiple attributes, it should be solved by another 40/40 set.
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Not always
My PvP Migraine build will need 40/40 for Illusion, Inspiration and Domination - 3 sets leaving that way only free one space for (probably most used) high energy set. But what about defensive spear/shield set?
It is simply corrected by use: 40/40 illusion set, high energy set, defensive/shield set and 40/20 illusion staff - higher recharge on interrupts is always a nice addition
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Apr 26, 2008, 04:56 PM // 16:56
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#220
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Ascalonian Squire
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Quote:
Originally Posted by Lykan
Monday, April 28 is when the much-anticipated birthday presents begin arriving. Starting at 12:01 AM Pacific, players who have characters turning three years old
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How can I see my account age?
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